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AI Insights · Timothy · January 2025

Top Educational Games Performance in New Zealand Q4 2024

Explore the performance trends of the top 5 educational games on a unified platform in New Zealand during Q4 2024, with insights from Sensor Tower.

Top Educational Games Performance in New Zealand Q4 2024

In the final quarter of 2024, the educational games category in New Zealand showed diverse performance trends across top applications on a unified platform, as analyzed by Sensor Tower.

Minecraft Education saw a fluctuating trend in weekly downloads, starting at approximately 1.5K and closing the quarter near 1K. Revenue peaked early at $9, dropping to $8 in the third week of October before ceasing for the remainder of the quarter. Active users began at 3.8K, with a gradual decline to 2.7K by the end of December.

Lingokids - Play and Learn experienced a steady revenue stream, peaking at $3K in early October and maintaining around $2K towards year-end. Downloads varied, hitting a low of 423 in mid-October and rising to 1.1K by the last week of December. Active users grew from 1.8K to 2.2K over the quarter.

Reading Eggs - Learn to Read maintained strong revenue, peaking at $9.4K in late November. Downloads fluctuated, starting at 724 and ending at 790. Active users showed a slight decline from 3.7K to 3.4K, with a noticeable increase during the holiday season.

Keiki Learning games for Kids exhibited variable revenue, starting at $596 and peaking at $1.2K mid-October. Downloads began at 474, dipping to a low of 207 in December, and active users followed a similar trend with fluctuations, ending at 469.

Finally, Kids Games: For Toddlers 3-5 showed no revenue but maintained a consistent download rate, starting at 308 and increasing to 425. Active users remained stable, growing from 1.4K to 1.5K by quarter’s end.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025